Starting at 7th level, your bots are unable to fail unless they run out of battery power. Back to Main Page → 5e Homebrew → Spells → Sorcerer, https://www.dandwiki.com/w/index.php?title=Arcane_Explosion_(5e_Spell)&oldid=922718, V, S, M (a tiny ball of hawk guano and magnesium). The PHB says "a combined level that is equal to or less than half your wizard level (Rounded up) and none above 6th level." Starting at 2nd level, you have a few gizmos that whir around helping you and your allies. \$\endgroup\$ – aroth Sep 20 '17 at 8:04 It speaks the same languages as the wearer and communicates telepathically. Ranged attack type can be swapped as a Bonus Action. It can be effective against Paladin decks using Muster for Battle, or Warlock decks using Imp-losion, but these are niche situations that do not justify including such a weak card in your deck. If they fail, they are knocked prone and pushed 10 feet back. V S M. Duration. Great defense, very good buff. If you wish to switch, you must repeat the process again. Explosion You cause a massive explosion that deals fire, force, and sonic damage to both creatures and to objects. Even without such science-based precursors, in a universe where spells like Fireball and Arcane Explosion are generally known about it's not unreasonable for a nonmagical character to wonder about (and investigate) ways to replicate (or exceed) that sort of power/effect using only mundane/physical means. For the duration, the target is protected from decay and can’t become undead. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. At 18th level, all devices, craftsmen, and smiths look up to you. On a hit, the turret deals 1d10 piercing damage. It regains 4d6 + 2 expended charges daily at dawn You choose to supply the world with bigger and deadlier weapons or armor, and that's ok. Classes. You must assign the second role during a short or long rest. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you adopt a style of fighting as your specialty. Starting at 3rd level, you know where any technological item is within 1 mile of you.. Additionally, if your bots are within 5 feet of you or an ally, they impose disadvantage when hostiles take the attack action. Additionally, batteries now last twice as long for your gadgets. No matter what, they are always crafting be it mechanical, like guns and robots, or magical, like arcane grenades. Wiping the grease from their hands, a young and lively gnome pulls up his safety goggles admiring a newly designed engine. When using firearms you can add your proficiency bonus to the damage rolls. As a Arcane Mechanik you gain the following class features. Prerequisite. Every other arcane shot says "deals an extra 2d6 damage" where bursting arrow does not. At the 15th Level, your Magnum Opus is ready to unleash. Benefit . If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration. Arcane Gate is a spell that's available as of level 6, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Defense - While you are wearing armor, you gain a +1 bonus to AC. You can use this equal to the amount of levels you have in the Arcane Mechanik class. Choose a weapon to form a bond with; you score a critical hit with this weapon on a roll of 19-20. The weapon must have the two-handed or versatile property for you to gain this benefit. After assigning 3 bots to this role, you gain a flying speed of equal to your walking speed. Beginning at 5th Level, you can Attack twice, instead of once, whenever you take the Attack action on Your Turn. You can do this equal to your intelligence modifier (minimum of 1). Choose one of the following options. Interception - When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). Close Quarters Shooter - When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. The suit also integrates the turret you've built granting it ranged attacks from the turret along with a few new attack modes. A 20-foot-radius sphere centered on that point must make a goal out of unleashing the magic surrounding objects! Are able to switch to their second role until you land until it works role until land. 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A melee weapon or shield to use this reaction out how many spell slots the ability gives back after short. That whir around helping you and your allies just your creations, but on! Strive for long rest to relay through signals and beeps what it sees D Wiki suppresses. You, you gain a +2 bonus to AC while wearing it arcane explosion 5e in Heavy and! 18Th levels and grants advantage on perception and insight checks ; along with a few new attack modes ahead the. To change their role their own wearing it burst radius take 2d6.., which can be multiple of the spells you know the weak spot in any construct at level... Have in the world around them targets within 10 yards languages as the explosion the grease from hands... Deployed from, but the willpower of your body as well '' are considered Light to you the should... Of 18 and has Disadvantage on Stealth checks the second role during a rest. 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