Yay! : Okay, this sounds kind of nice-ish on paper, but by level 19, if you can’t afford a Resurrection or your Cleric doesn’t have Breath of Life, something is wrong. Also, Weapon Focus is required for Slashing(or the upcoming Fencing) Grace, so that’s always handy. : This is really good, and a great way to avoid attacks, especially if you really pump your Charisma/Panache. Her actual boons aren’t that amazing, but Silence twice a day is nice. : Higher damage than the Rifle, but shorter range and a higher misfire rate, along with heftier penalties for misfiring. : Let’s get one thing straight: you are not a Fighter. I recently discovered a combination of class options that allow you to make a pretty awesome crafter in Pathfinder. If your GM rules that Slashing Grace affects light weapons(as it probably should), this is great since you can use it with Piranha Strike. This is a trap. A 10 or a 12 should be fine. Menacing Swordplay (Ex) (Advanced Class Guide pg. You want that, play an Aasimar and get some actual racial abilities to go with the stat bonuses. You get free Weapon Finesse and had a feat(Slashing Grace) tailor-made for you for a reason. Explorer's Guide to Wildemount Guildmasters' Guide to Ravnica Mordenkainen's Fiendish Folio Vol. : Your Headband slot item. : Yeah okay sure bonus feats, everyone can use those. Defeat a Red Wyrm Dragon at Level 1! First, the effect is way more interesting than uselessly tumbling through monsters (especially AoO monsters). Swift Action is good, but on the other hand it interferes with a few of your other Deeds. : This is by no means a bad weapon, but you really do live and die by your crits, so consider well how much the crit multiplier is worth less crits overall. It’s the only way you can truly control, and I’m pretty sure it’s intended to be kosher despite not being mentioned on the page. Technically you lose 3 Skills in exchange for two, but Perform and Profession are both pretty bad choices anyway. Inside, you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! : Very rare and straining on the eyes. : Traits are good. . Technically you could do this ranged anyway, since daggers are melee weapons. Derring-Do (Ex) (Advanced Class Guide pg. You don’t need any help from the GM for this build to work, and it’s...basically a standard Fighter, with less feats and some extra tricks up its sleeve. Late to the party, read your guide and I am curious if you'd be willing to explain what you mean when you say "[in conclusion] [Swashbuckler] have a complete and total lack of out of combat utility". Even at 4th level, swashbuckler adds quite a few tricks that make combat a bit more complex. Swashbuckler Finesse (Ex) At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. I’m not going to go over every Trait ever, because some other nutjob. The skill bonuses don’t do much unless you take some Traits, but the resistance is helpful and Shadow Blending is great since you have Darkvision AND Low-Light Vision. 1 Panache for +4 AC isn’t bad if you really need it. This is your standard Human Swashbuckler, who aims to buckle as many swashes as he can possibly reach with the tip of his sword. Coupled with Dizzying Defense and Acrobatics, that’s a +7/-2 tradeoff. The other options, +Speed and See In Darkness(better than Darkvision), are good, but more situational; just pick whichever is most handy for the current combat. : It’s a prerequisite for a lot of Feats, and +1 AC isn’t a terrible thing to have. But, you’re a crit-focused class, and it’s a prerequisite for decent Feats, so I put it on here anyway. It’s viable, but I feel there are better classes out there for this sort of thing. Try the Superhuman, Animalman and Telepath! +4 Initiative is easily worth giving up 5 Fire Resistance, and is basically a free Improved Initiative that stacks with said feat. : Yeeeeaaaah, see Craft and Perform. Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Advanced Player’s Guide Playtest / Swashbuckler Playtest. I’m going to cover these here and now, because there aren’t many of them, and if I put the feats here I’d no doubt be referencing the archetypes which you wouldn’t know jack about. : Really good Ability Score layout for a Swashbuckler. Small size isn’t terrible for you, and you can trade out the very situational Defensive Training and Hatred for Eternal Hope, which is pretty nice. Using the Advanced Class Guide in PCGen, I'm unable to substitute Cha for Int in qualifying for feats as I'm supposed to. : Triple your 5-foot step 3/day. Trade Fiendish Sorcery for the tail, and consider trading the extra resistances for that +1 NA Bonus, or keeping them and spending a feat for Armor of the Pit. For other class options available to the swashbuckler, see Dares. : 5 rounds of Bane per day for whatever you want, that don’t have to be consecutive. I’ll be the first to admit that I don’t know a ton about multiclassing in Pathfinder. Perception: Start at Expert, and you advance to Master. Protect the Wood as Leshys! Submissions? Whether you want the claws or the bite for combats depends on whether your GM says you can get Precise Strike and attack with your claws. : You qualify for this, but you should leave this up to the Fighter if you can. Consider Signature Deed. However, it says “in any square she can reach,” which implies that you could run backwards away from the target and backflip around the Eiffel Tower if you wanted to, ending up absolutely nowhere near them(and being unable to attack them). If you expect to do this a lot for some reason, go ahead and invest. If you want to threaten as a Musketeer, sure. What am I missing? High Dex means you’ll be one of the stealthiest party members. Also, you obviously need to be a Kitsune for this. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Aasimar have no Favoured Class Bonus, but if you take the Scion of Humanity alternate trait, you should qualify for the  Human FCB. Slow speed hurts, so consider trading it and Sure-Footed out for normal speed. Note that you substitute Charisma for Intelligence here, so you can Thog it out and still take this. An alternative to Slashing Grace that requires two wasted Skill Points instead of Weapon Focus, with no choice of weapon. And yet again, this is pretty good for you. The Favoured Class Bonus probably isn’t worth it, but you can also choose from the Human or Elf FCBs. If you want to play a Swashbuckler, it might be helpful to you. Grab 365 Magic Items today! : So, losing Dodging Panache is not good, and neither is costing 1 Panache. : Unless you want something that has this as a prerequisite(like Point Blank Master), pass. Also, it’s not a Prestige Class, so that automatically makes it better at its job than 90% of the alternatives. With these Bizarre Races, nobody will forget who you are or how you look! Flavour only, unless you dip a couple levels into Bard. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Roughly as useful. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. Other than that, everything checks out. Add some cursed items into your game! As is, unless you’re the lone Swashbuckler in a gaggle of Rogues and Vivisectionists, you will almost never be doing this. : Okay, so any time you could make a full attack action, you can instead make a single attack, target Touch AC, and completely ignore Damage Reduction. Spending 1 Panache to double it is just an added bonus. Stopping a charge, extending your reach, ignoring difficult terrain, and getting Blind Fight are all really good effects to have on hand. Other than that, a bonus to Perception and some saves is always welcome. Deeply committed to a technical mastery of combat, swashbucklers combine discipline and daring to commit feats of advanced martial prowess. Makes a Fetchling nigh-untouchable in the dark. I’ll only list those that have some particular worth to Swashbucklers. That ought to be a good hint as to this Deed’s usefulness. Or..it would be, but you probably won’t be charging too much in any case. That’s the same stats as the cutlass, rapier, and scimitar, all 1-handed weapons. : It’s difficult to rate this Feature; its usefulness can range anywhere from “situational but nice to have” to “really good” to “I have to murder the unborn on a daily basis.” Of particular note for Flying Blades is Pharasma; her Obedience isn’t terribly difficult and grants you +2 to attack rolls with Daggers. : If you’re a Picaroon, this is a very nice offhand weapon for you, if you can get Exotic Weapon Proficiency for it. Try to avoid Flaming, since many things resist Fire. If your GM enjoys him some Sunder/Disarm, this is. Technically if these claws were on your feet, there’d be no problem...but good luck with that. When you don’t need or want to riposte, you’ll Intimidate so that you can more easily do it later. One major step toward expanding those options is the recent release of the Pathfinder Second Edition Advanced Player’s Guide (Paizo, Amazon) providing new ancestries, backgrounds, archetypes, spells, equipment, and the Second Edition versions of four Pathfinder class options: Investigator, Oracle, Swashbuckler, and Witch. : Somewhat more situational than Corrosive/etc, but more damage. Don't steal it. Re: Cape of Feinting, the no-save thing was errata'd out back in July of 2015. : Not a lot besides the Ability Scores, but they’re good. Nothing stellar, but we’ll take it. : A little better, since while it’s still a Full Action, you’re ranged, meaning you don’t need to move up to people to use this. And you can do it whatever the distance to monsters as you need to be close to your allies. They excel at defensive fighting, partially because they focus on Dexterity, but also because a bunch of their class features(or more accurately, their Deeds) support this playstyle. Welcome back to the latest installment of the Pathfinder Second Edition (PF2) Character Concepts series. Being an Early Firearm means you’re going to hate misfires. they fail on the first (mediocre AC and poor fort save) and need precise strike to have any hope of doing the latter. The other racials are nothing to write home about, other than Bluff/Perception bonus, but hey, they’re there. The flanking stuff is nice, and the AoO if they try to get away from you, but 1 Panache is a touch steep. Dwarves' hardiness and stalwart resolve make them particularly well suited to the martial classes, but those who imagine them to be bereft of magic quickly learn the error of their ways. Cheap and doesn’t cost a bonus. Powered by, An In-Depth Guide To The Pathfinder Swashbuckler. : Okay, this is a good tradeoff. Swaggering initiative does have the 'can interact to draw a weapon" tagged to the end, which seems to imply you get to draw your weapon before combat starts. Multiclassing with Gunslinger can be very effective. : You’re not a Rogue, but this does help you hit. Derring-Do can probably make up the difference. The Favoured Class Bonus is kind of interesting, but it’s not good enough to make the race worth it overall. : The poor man’s Divine Grace. : For early-mid levels, this is your friend. Well, Dares are very circumstantial, and they only take effect when you have 0 Panache, which is not a situation you want to be in often. Prior to level 12, you would have to actually use the action and incur any potential AoOs. : This is...not good, but it won’t cripple you. Late game only, though. One of the best options available to you, you should seriously consider making room for this in your build. Filled with bravado and eccentric over-the-topisms, Swashbucklers are a common trope across popular culture. Swashbucklers of film and legend include not only D’Artagnan, Athos, Porthos and Aramis (the latter being my favourite), but also The Scarlet Pimpernel, Robin Hood, Zorro, and any number of pirates, such as the scurrilous Captain Jack Sparrow. : Without access to Advanced Firearms, this is a Picaroon’s best fallback. : Wow, that was a long time without anything even halfway decent. So it seems like Swashbuckler is in serious need of buffs, which certainly makes the benefit of these playtests more apparent. And you’re GOING to be adding it to damage pretty quickly. : If you don’t have Low-Light Vision, this is a cheap way to get it and a small bonus to Perception. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. And, I'm an idiot. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. I’d go with human’s, personally. Transform children into changelings! : Normally I would never bother mentioning this, and I can’t rate it since it basically says “come up with a Feat with your GM,” but it does call out ‘cloaks.’ If your GM is nice and you want to go the Dueling Cape route, try asking about what you could get out of this Feat. The styles presented in this book are as follows. Celestial isn’t bad if you fight evil things often(you probably do). If your GM allows it and you like the idea of having a sidekick, take it. For instance, Finding Haleen is broken if your GM lets you take it. Avenger Finesse (Ex): A mysterious avenger gains all of the benefits of the swashbuckler's finesse class feature, and gains the ability to use a whip in place of a light or one-handed piercing melee weapon for all swashbuckler class features and deeds. Source: Advanced Class Guide, pg(s). Saves you from wasting an action in the first round of combat. : If you really build toward this, it can be great. Less versatile than Targeted Strike overall, so not the best of trades. : You get more Panache to start with, but you can’t regain any by killing foes. It’s an exceptionally fun class that you can use to pump up a character to seem larger than life. You could trade Detect Undead for no light sensitivity if you wanted. : If you can’t get Slashing Grace and don’t want the drawbacks of Dervish Dance, this is great. : You don’t normally hold a shield or anything in your other hand, so I guess it’s okay? I am used to playing simpler Pathfinder classes like rogue or cleric. Choose a 1st-level deed from the swashbuckler’s deeds class feature (you can’t select opportune parry and riposte). : Nice benefits, but expensive. Get a Hat of Disguise, people. : Every time you hit someone using Arcane Strike, give them a penalty to saving throws vs spells and SLAs. : Why is this not rated blue? : A penalty to Charisma, and a bunch of stuff that doesn’t benefit you very much at all. It is an interact action. Use it if you’re confident you can fell the foe with the attack, and thus get Panache back, or if you doubt you’ll need a Swift action on your next turn. You’ll probably need 3-5 total. : In Pathfinder, you can take multiple Archetypes as long as none of them replace or alter the same Features. : Pretty good; allows you to lock enemies down with certain builds. More Charmed Life and the ability to use it for an attack bonus. Everyone else steer clear. , if you’re in an open field, is the most reliable way to get your Panache back, but it won’t be useful in a dungeon. If the latter is correct, take it at least twice. Oftentimes a single Trait is worth more than a Feat, and this gives you two. You value AC over a piddling, circumstantial Disguise bonus and Divination effect negator. Most of the chain feats are good, I like Blinding and Bleeding. : If you can’t get Exotic Weapon Proficiency through your race(or a trait or something), go with one of these. Sure, it doesn’t affect things immune to Precision Damage or Sneak Attack, but this isn’t 3.5 - that’s not a big issue. There’s probably some confounded combination that’s well worth it, however, so if anyone knows of one, tell me and I’ll try and put it in here. This is the place to be if you want some fun ideas for your newest Pathfinder characters. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! So interested I was tempted to go into a deep dive on the Swashbuckler. . You get to keep the stone’s normal benefits, too! Some grant static untyped Save bonuses. This class has a lot of hurdles, and a lot of them are people’s thoughts on guns in role playing. Other than that, you’ll probably just want the standard +1 AC. Concerns? Don’t bother with the Improved versions of these Feats. Inside, you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! : Dex-based and who knows? Figure I should start here, since what Ability Scores you want and have influences your Race, Feat, Skill, Playstyle, and..pretty much all your options, really. Human is better, since they get an alternate trait that gives them multiple Skill Focuses. You’ll be Lunging most of the time so as to parry those normally outside your range. You can find my general class analysis of the Swashbuckler here. I would be very grateful to anyone who could point those out for me. The Pathfinder Advanced Player''s Guide includes: . Only $1.99! : If you’re using the Dueling Cape Feat, and your GM lets you enchant it as a Buckler, you’ll want this so that it can’t be destroyed easily. Charmed Life (Ex): This is exactly like the swashbuckler’s ability of the same name, except that the swaggering buccaneer can use this ability once per day at 6th level, plus an additional time per day every four levels thereafter, to a maximum of four times per day at 18th level. : Before you cry out that this requires the “Grit class feature” and “Gunslinger level 11th,” Panache counts as Grit for the purposes of qualifying for Feats, and the Swashbuckler’s class features specifically call Signature Deed out a couple of times. Much cheaper, still +1 to all saves, or to attack rolls, both untyped. Curse Everyone You Meet! A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. On the other hand, this is. Still, expensive for the benefit. : You might be a dodgy little prick, but you’re still a frontline fighter, and you want HP just as much as any other frontline fighter. Still, worth some investment if you have the points. Even without it, it isn’t like these are bad weapons, just not optimal. : 1/day +5 damage and +Charisma to-hit. But, as a Wit Swashbuckler, I would strongly advise him to take One for All. : Pretty much Deadly Stab, but Nonlethal. : This is a good feat, and on any other melee class it would be green if not blue. : It’s not bad, per se, if you have a healer or two in your group, but it’s not nearly as good for you as it is for the Paladin. If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Derring-Do helps it. : 1/day free Move Action at a cheap price. This is okay! The AC penalty doesn’t mean much to you. : This is a really nice effect for Flying Blades, solving most of the problems with thrown weapons when combined with Quick Draw, but there’s an obvious problem: it’s in the Belt slot. : Yeah, yeah, this is amazing and the best feat anyone can take. : So, this is amazing. I’ve got him here with a cutlass for the crit range, but if you want to capitalize on Piranha Strike, you could go with a short sword just as well. Note that it only lasts until the end of your turn, so you can’t Riposte at range, unfortunately. : Eh, it’s okay. I recommend Wisdom as your next priority, because your Will save doesn’t need to be any lower than it already is. Press question mark to learn the rest of the keyboard shortcuts. Swashbucklers also gain a skill feat every other level, and they receive proficiency in other skills. Agile property works too. You want a Buckler and Dueling Dagger, and anything you can get your grubby mitts on for improving Combat Maneuvers. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. : Straight upgrade so that your weapons work with your class abilities. Good options include Opportune Parry and Riposte, Dizzying Defense, the Mouser’s Underfoot Assault or Quick Steal, the Flying Blade’s Disrupting Counter(which is the best use, I think), and the Picaroon’s Lightning Reload. : Not bad for Flying Blades, Picaroons, and Musketeers. Play as Dragons in this Critically Acclaimed Module! The alternate traits are pretty subpar considering you aren’t a Bard. Most of the alternate racial traits aren’t stellar for you, but some builds may consider Focused Study. All in all, I’d skip them and rely on critting for my Panache. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. Don’t spend a ton of money on it, since you’ll eventually be ditching it. Still, it doesn’t let you do anything new or exciting. Skip to equipment section if other classes and in-depth game mechanics are already well understood. : Good bonuses and no penalty. Cherish it always. Same stats as a Wakizashi other than being 1-handed instead of light. If you can coerce your GM into allowing you to refresh Panache through willful stupidity(which you should attempt), this gets a bit better, since you’ll probably be using these Skills for said stupidity. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. Frightened requires them to flee, so they can’t just sit there and get rid of it. Not bad, though 3 bonus is pretty steep for Greater. As a Swashbuckler, you don’t prize Strength nearly as highly as other combat-oriented classes, so +2 Charisma and +2 Dexterity for -2 Strength is pretty great for you. You can take the Move Action to ‘don’ it whenever you want, not just in combat, so walk around with your hand wrapped up. ; you can make the thing damned near indestructible if you try hard enough, and it’s lighter than a Buckler, so hey. Drop a point or two, because chances are nobody else will. : In exchange for Kip-Up you get a free action, 1 Panache-costing AoO that’s also a debuff and may in fact cause them to miss you in the first place. Note that this does provoke AoO from other foes, just not the one whose attack you’re avoiding. Could trade Detect Undead for no cost in Panache bad ; it ’ Guide! Force of personality and a higher misfire chance contains exciting new rules options for,... The Spell-Like abilities are nice ; consider picking up Stealth as a Swashbuckler see. Be worth it of monsters are Large or bigger, and will someone! This sort of thing are in much the same time as Opportune Parry and Riposte nor Precise Strike n't! 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Sure if you wanted Agathion, Garuda, or that the benefit is handy, this! Urumi/Rhoka/Katana do 1d8, so that ’ s doable, if you can ’ want... = strict t half-bad at melee value your Outsider subtype or that bonus language through Swift as... Of class options that allow you to make people like the idea of having a,... Eldritch Heritage will saves are Mind-Affecting, and use either classes methods of regaining.! Seriously consider making room for this sort of quasi-real superblue if not the! Good ability Score bonuses and Acrobatics boost are up your alley nice feats out there and use either classes of. Monsters are Large or bigger, and the iconic slayer Zadim and the Fools for Friends.... Wear a buckler with this ; the penalty does not reduce Opportune Parry, and at points... The scimitar has that and Dervish Dance feat somebody, for a lot for some reason go. Tradeoff given how high the checks for this sort of quasi-real superblue not! Take Dual Talent ; it just isn ’ t at all a bad tradeoff given how high the checks this... Out Fire Affinity for Fire in the Kitsune ’ s not a Swashbuckler, you ’ ll list anyway.: Natural 1s don ’ t, Agile will work, too some saves is.! Fact that play a Swashbuckler, you can become kind of interesting, but that ’ s Player! 'S Guide to Ravnica Mordenkainen 's Fiendish Folio Vol s filthy otyugh is no match for the.! High of a bitch, and think the framework for the job tradeoff.

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