These holy sites are scattered through the North; in almost all cases, the exact location of one is known to few people other than members of that tribe. They are largely regarded as uncivilized savages by outsiders. Race However, those who stay away from the tribe for a year or more sometimes see their lycanthropy fade and disappear, suggesting that the tribe’s curse may have changed somewhat under their totem’s influence. Ranging out from Raven Rock, their ancestral mound deep inside the mountains, they have been known to send raiding parties as far south as Silverymoon, but their most frequent targets are the caravans that come in and out of Mithral Hall. Equipment: A hunting trapValue:5gp Weight:25lbs, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler's clothesValue:2gp Weight:4lbs, and a pouch containing 10gp. These celebrations were known as the "Birthing", "Fullness", and "Darking", respectively. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult. The Uthgardt is a collective term used to refer to various human barbarian tribes who worship the deity Uthgar. The Red Pony and Golden Eagle tribes vanished centuries ago. [1][4][6], Collectively, the Uthgardt people possessed a truly savage disposition. Excellent knowledge of your tribes The Uthgardt are (mostly) nomadic people who populate regions in the vicinity of the city of Neverwinter. You took in these standards, and considerably more, as an individual from an Uthgardt clan. Uthgardt Tribe Member (5e Background) From D&D Wiki. Languages: One of your choice Appearance You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Dark Squad (in alphabetical order, no egos here). [citation needed] Their first major engagement was during the Goblin Wars of the Year of Strife, 753 DR.[13] Then, while fighting an army of ogres, orcs, and goblins in the Evermoors, the Elk tribe was almost wiped out defending Flint Rock and the survivors descended into banditry. Generally speaking, Uthgardt bands of a given tribe will range as far as two to three weeks’ travel away from the tribe’s ancestral mound, with raiding parties going much farther afield. On this day the tribes would set policies, venerate their gods, perform marriages, mourn deaths, initiate tribesmen as shamans, and perform a rite of passage known as the Runehunt. Unless otherwise stated, the content of this page is licensed under. 2: An injury to the unspoiled wilderness of my home is an injury to me. Around this time a tribe's shaman would also seek out guidance regarding the coming months from their respective totem. Obviously there are the backgrounds in the SCAG and PHB the other backgrounds are found: HotDQ Background Template (Hoard of the Dragon Queen p87) OotA Modifying Backgrounds (Out of the Abyss p221) CoS Background Haunted One (Curse of Strahd p209) And if AL is official enough for you there are some more CoS backgrounds. You learned these principles, and much more, as a member of an Uthgardt tribe. You learned these principles, and much more, as a member of an Uthgardt tribe. Each Uthgardt tribe also has a single spirit mound that is sacred to its people. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos abandoned that path, you find yourself adrift. Few Uthgardt are willing to trade with civilized folk. No Uthgardt will willingly cut down a living tree. Uthgardt Tribe Member: 153: Athletics (STR), Survival (WIS) +1: Artisan's tools x1 or Musical instrument x1: Waterdhavian Noble: 154: History (INT), Persuasion (CHA) +1: Gaming set x1 or Musical instrument x1 The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. The Uthgardt were humans, often with black hair and blue eyes. The came together in the Year of Greybeards, 100 DR.[10], They became known the Uthgardt after Uthgar Gardolfsson's death from wounds suffered in battle with Gurt, Lord of the Pale Giants, in the Year of the Icy Axe, 123 DR. The Uthgardt are a group of tall, black-haired and blue-eyed humans who have lived in the North for many generations. When the Thunderbeasts made their annual pilgrimage to Morgur's Mound in Neverwinter Wood, they found their holy site desecrated. Deities Uthgardt Totem Spirit Bond: Being chosen by the tribe Shaman grants the sacred link to the tribes spirit and with it its benefits, depending of the animal linked Black Lion: Communicate with lions, and +4 racial bonus on Charisma-based checks against lions. Skill Proficiencies: Athletics, Survival The alliance dissolved in the Year of the Patchworked Peace, 802 DR when it could no longer sustain the losses that it was taking.[14]. Contents. Situational: Noble, dnd backgrounds Outlander, Urchin, Far Traveler, Uthgardt Tribe Member. The Uthgardt ancestral mounds – great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred – are sacred to you. The Uthgardt are divided into many nations, known as quahs, which are further divided into tribes. Most are vicious raiders who pillage and destroy any caravan or homestead they come across. UTHGARDT TRIBE MEMBER. The Battle Father has few friends and has remained relatively uninvolved in divine politics. The background, Uthgardt tribe member, is copyright Wizards of the Coast. You learned these principles, and much more, as a member of an Uthgardt tribe. Uthgardt Bands of Red Tiger tribespeople often winter in Beorunna's Well, and many of its hunters and trappers use the settlement as a place to sell the leather and furs they acquire in nearby forests. Dark Squad in Meet the Uthgardt Session #027a The Dark Squad are Dead! Tool Proficiencies: One type of musical instrument or artisan's tools Click here to edit contents of this page. Father of the Uthgardt barbarians of the Savage Frontier, Uthgar (uhth-gar) is a proud, fierce, and independent warrior. Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn't contradict or compromise what being an Uthgardt stands for. Individuals took up worship of the thirteen beast spirits that Uthgar had claimed to have tamed, and formed into tribes along this religious divide. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the First Circle. My family, clan, or tribe is the most important thing in my life, even when they are far from me. Wiki Le Monde des Royaumes Oubliés (French), Forgotten Realms Campaign Setting 3rd edition, https://forgottenrealms.fandom.com/wiki/Uthgardt?oldid=613704. Most of the Uthgardt holy sites have existed since antiquity, but the fortunes of the tribes that revere them have hardly been static. This is, simply put, a list of the times when the various members of the Dark Squad have been rendered unconscious, that is reduced to 0 HP and/or below. The Uthgardt are humans, often with black hair and blue eyes. It can be found on pages 153-154 of the Sword Coast Adventurer's Guide. Uthgardt Tribe Member 5e: Even though you may have as of late landed in enlightened terrains, you are no more peculiar to the estimations of collaboration and collective endeavor when taking a stab at the matchless quality. This was when all the tribes would gather together at Beorunna's Well for a celebration they called Runemeet. They were last seen in the vicinity of the One Stone, the ancestral mound those tribes shared with Sky Pony. Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. [3], Each tribe maintained an ancestral mound and revered their own totemic spirit beast, each of whom had their power taken by their god-creator, Uthgar. Theme: Actually, some of the backgrounds will be speaking to the specific environments. The Griffon tribe came to an untimely end when it rose against the forces of Luruar allied with giants and orcs. [4], While the Uthgardt feared magic,[2] they respected the powers of each tribe's shamans. Some of the surviving Gray Wolves took shelter among other Uthgardt tribes. Your people have always tried to hold to the old ways. Append content without editing the whole page source. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. Also, the tradition and also the taboo had kept the Uthgardt strong because during the kingdoms of the others that have collapsed which into the chaos and ruin. [5], All tribes were typically known to celebrate with a day and night feast for the spring equinox, summer solstice, and winter solstice. North of Blue Bear territory, in the Glimmering Wood, is Beorunna's Well, a settlement of some size that near the ancient ancestral mound of the Red Tiger tribe. Today, every member of the Gray Wolf tribe is a werewolf. Uthgardt Tribe Member (SCAG) Proficiencies: Athletics, Survival, One type of musical instrument or artisans tools Language: One language of your choice Equipment: Hunting Trap, token or tattoos marking your loyalty to Uthgar, travellers clothes, 10gp Uthgardt Heritage. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civilization. Soon thereafter, their chieftain took them back into the depths of the High Forest, and they have not emerged since. Take your favorite fandoms with you and never miss a beat. Large[6] Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. Uthgar and the various totem beasts,[3][4] Tempus, Chauntea, the Gods of Fury[5] You learned these principles, and much more, as a member of an Uthgardt tribe. UTHGARDT TRIBE MEMBER. Following are brief descriptions of the Uthgardt tribes today. They are masters at avoiding or repulsing the threats of the Evermoors, and often hire themselves out as guides for outsiders. Barbarians Your people have always tried to hold to the old ways. SOURCE; Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. The Uthgardt was a vast group of human barbarians of the North, united in their common worship of the chieftain-hero-turned-deity, Uthgar. Your people have always tried to hold to the old ways. [3] Their religious and philosophical pursuits reflected their war-like nature. This is always a supernatural ability. View wiki source for this page without editing. Vocational: Guild Artisan, Entertainer, Sailor. An Uthgardt shaman can call upon his tribe's beast power, which varies by tribal totem. [3], Each of beasts were conquered by Uthgar,[3] but went on to represent an aspect of his nature,[4] and served as a mediator between him and his barbaric tribesmen. Savage Frontier, Northwest Faerûn[2] See the "Uthgardt Tribes and Their Territories" section below for details on each tribe's territory and its activities that will help you choose your affiliation. Click here to toggle editing of individual sections of the page (if possible). The deity Tempus took Uthgar into his service then, and now Uthgar fights beside the Lord of Battle in the realms beyond the mortal world. The Uthgardt is a collective term used to refer to various human barbarian tribes who worship the deity Uthgar, a corrupted ideal of Tempus, the God of War.Each tribe was named after a beast totem of Uthgar who mediated between the deity and his people Description . Black[1][6] The came together in the Year of Greybeards, 100 DR. Some residents of the Underdark discovered the descendants of these tribesmen, as grimlocks living in and around the Cavern of Cloven Heads. The Uthgardt is a collective term used to refer to various human barbarian tribes who worship the deity Uthgar. Your people have always been tried to be held to the olden ways only. As forbidding as the Spine of the World Mountains they roam, the Black Ravens are fanatical in their adherence to the old Uthgardt ways. [3], As a whole, the Uthgardt did not trust the "civilized" folks of the North. ==Barbarian Tribes of Faerun== You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near lcewind Dale. Creative Commons Attribution-ShareAlike 3.0 License. Regions In a part of the Glimmerwood called the Moonwood stands the One Stone, the ancestral mound of the Sky Pony tribe. Average height The Elk were once prolific raiders, extending their reach even into Nesme and Mithral Hall, but the tribe was shattered a handful of decades past by the forces of those cities. Some sages postulate that the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. The Uthgardt barbarians are a black-haired and blue-eyed people— large, hale, bloodthirsty folk with inhuman dispositions. … It was only an oral language and utilized no known alphabet. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. [7], The Uthgardt were predominantly larger than most others, with black hair and blue eyes. According to some legends he is the son of Beorunna (a Netherese warrior hero whose followers became the barbarian tribes of the North), while others claim he is the divine offspring of mighty Tempus. The Uthgardt. [2], While they loathed giants and their kind,[3] the Uthgardt's hatred of the orcs was above all else. [3], Every Uthgardt tribe claimed a swath of the Savage Frontier as its own hunting grounds, regardless of any intersection with lands claimed by other sentient species, including those from other tribes. The Uthgardt are humans often with black hair and blue eyes. Each tribe is named after a beast totem of Uthgar who mediates between the deity and his people. Tribesfolk who leave and join other tribes lose the curse after they have spent a year as initiates into a different Uthgardt tribe's totem. Wikidot.com Terms of Service - what you can, what you should not etc. This article is about the nomadic people; for the item, see Uthgardt Barbarians. ... 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